p = (begin{vmatrix} x & 3 & 0 \ 2 & y & 3\ 4 & 2 & 4 end{vmatrix})
Q = (begin{vmatrix} x & 2 & z \ 3 & y & 2\ 0 & 3 & z end{vmatrix}) Where pT is the transpose P calculate /pT/ when x = 0, y = 1 and z = 2
- A. 48
- B. 24
- C. -24
- D. -48
Correct Answer: Option B
Explanation
p = (begin{vmatrix} 0 & 3 & 0 \ 2 & 1 & 3\ 4 & 2 & 2 end {vmatrix})
PT = (begin{vmatrix} 0 & 2 & 4 \ 2 & 1 & 3\ 0 & 3 & 2 end {vmatrix})
/pT/ = (begin{vmatrix} 0 & 2 & 4 \ 3 & 1 & 3\ 0 & 3 & 2 end {vmatrix})
= 0 [2 – 6] – 2[6 – 0] + 4[9 – 0]
= 0 – 12 + 36 = 24