Home » p = begin vmatrix x & 3 & 0 \ 2 & y & 3\ 4

p = begin vmatrix x & 3 & 0 \ 2 & y & 3\ 4

p = (begin{vmatrix} x & 3 & 0 \ 2 & y & 3\ 4 & 2 & 4 end{vmatrix})

Q = (begin{vmatrix} x & 2 & z \ 3 & y & 2\ 0 & 3 & z end{vmatrix}) Where pT is the transpose P calculate /pT/ when x = 0, y = 1 and z = 2

  • A. 48
  • B. 24
  • C. -24
  • D. -48
Correct Answer: Option B
Explanation

p = (begin{vmatrix} 0 & 3 & 0 \ 2 & 1 & 3\ 4 & 2 & 2 end {vmatrix})
PT = (begin{vmatrix} 0 & 2 & 4 \ 2 & 1 & 3\ 0 & 3 & 2 end {vmatrix})
/pT/ = (begin{vmatrix} 0 & 2 & 4 \ 3 & 1 & 3\ 0 & 3 & 2 end {vmatrix})
= 0 [2 – 6] – 2[6 – 0] + 4[9 – 0]
= 0 – 12 + 36 = 24