Computer Science

Design and Implementation of an Online Bookstore Management System With e-payment Integration

Design and Implementation of an Online Bookstore Management System with e-payment Integration

ABSTRACT

This work is aimed at design and implementation of Design and Implementation of an Online Bookshop. The current system of Design and Implementation of an Online Bookshop is faced with few technical issues, ranging from Time wastage in searching for desired books. This calls for the need to develop a system that corrects this error. The design Computerized Online Bookshop Enable customers to search and buy books online, the present system Make proper arrangement of books base on categories; Keep proper records of daily transactions. The methodology adopted for this project is the Structured System Analysis and Design Methodology (SSADM). The new system is developed with an e-commerce website for online book sale. The primary goal an e-commerce site is to sell goods and online services online. The main aim of this project is to make the purchasing of books easier students especially those that are extremely busy with their studies. It provides the user with a catalog of different books available for purchase in the store. In order to facilitate online purchase a shopping cart is provided to the user.

CHAPTER ONE

INTRODUCTION

1.1 BACKGROUND OF THE STUDY

Online Book shopping entails buying and selling of books of all sorts with the buyer still making his choice and making the payment through the internet or through any other computer network (Kubilus, 2000). This pattern of trade conducted through the internet has grown extraordinarily simultaneously with widespread use of the internet. This new trend has contributed immensely to the growth of E-business and particularly in E-education. The number of transactions grows every day, spurring and drawing innovations in the E-Library System and E-Commerce, Electronic Fund Transfer, supply chain management, Online Transactions Processing and Internet Marketing.

Online Bookshop normally makes use of the World Wide Web (www) to an extent in the transaction life cycle; it also involves shopping of the physical items requested online.

1.2 STATEMENT OF THE PROBLEM

The existing system of operation and method of transaction in the bookshop has the following draw backs.

i. Time wastage in searching for desired books.

ii. Dirty and stuffy hall.

iii. Conflicting, confusing and inadequate record keeping of daily transactions.

1.3 OBJECTIVE OF THE STUDY

The objective of this study is to develop software that will: –

i. Enable customers to search and buy books online.

ii. Make proper arrangement of books base on categories.

iii. Keep proper records of daily transactions.

1.4 SCOPE OF THE STUDY

This study is primarily concerned with the online book sales management system of student own bookshop. It covers the following areas amongst others.

1. Selling and registration of books.

2. Data management of books detail. Which includes updating, deletion, and retrieval of data.

3. Providing information and status of books along with-it categories.

1.5 SIGNIFICANCE OF THE STUDY

The significance of the study include: –

i. It offers great convenience to the consumers. They can buy books at the comfort of their home.

ii. It cuts out travel time and visit to the bookshop

iii. It reduces the constraint on the store’s hours. It offers transactions 24/7 whenever one finds the time.

1.6 LIMITATIONS OF THE STUDY

The following are the limiting factors of this study:

Time factor: The duration of the time giving for this research work is limited.

Finance: Funding of this research work is also a challenge.

Unavailability of research materials: There are so many materials about this topic, but not all was gathered due to high cost of purchasing these materials.

1.7 DEFINITION OF TERMS

ACQUIRING SANK: This is a bank or financial institution that accepts payments for the product or services on behalf of a Merchant.

BOOKSHOP: It is sometimes referred to as bookstores. It is therefore a room or shop where books of a particular type or various types are packed and sold.

COMPUTER: This is an electro-mechanical device that is capable of accepting data as inputs, stores it, processes the data and outputs it as result or information.

CREDIT CARD: It is a payment mechanism that enables consumers to make their online purchase.

DATA: Data are raw facts which undergo processing and become information. They are also the simplest unit of information that can stand on its own.

DIGITAL CERTIFICATE: It is a certificate that enables a merchant to do online business and it is been issued by a corporate body.

GATEWAY: This is a device that connects two computer networks that cannot be connected in any other way.

HYPERTEXT DOCUMENTS: They are documents written with HTML, ASP, ASP.NET, PHP,

JAVASCRIPT PAGES (JSP), CODE FUSION, and PROGRAMMING LANGUAGES.

INTERNET: It is an interaction of computer networks connecting other networks from computers, companies, houses etc.

ISP (Internet Service Provider): This is a company(s) that provides internet access to homes or business users.

MERCHANT ACCOUNT: It’s a contract under which an acquiring bank extends a line of credit to a merchant who wishes to accept payment card association brand

MYSQL: This is relational database server that is ideal for both small and large applications.

ONLINE BOOKSHOP: It is representation of material or real bookshop on the internet or on the web.

ONLINE BOOKSHOPPING: This is the buying and selling of books through the internet or web.

PHP (HYPERTEXT PRE-PROCESSOR): This is a powerful server-side scripting language for creating dynamic and interactive website.

PROGRAM: A program is a sequence of instructions written in a computer to execute a certain task and solve a problem. A program must possess clarity, be specific, effective and user friendly.

WWW (World Wide Web): It is a multimedia interface that connects us to resources such as documents, e-mails, chat, web sites that are available on the internet with the computer.



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